TR2006-062
Practical, Real-time Studio Matting using Dual Imagers
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- "Practical, Real-time Studio Matting using Dual Imagers", Eurographics Symposium on Rendering (EGSR), June 2006.BibTeX TR2006-062 PDF
- @inproceedings{McGuire2006jun,
- author = {McGuire, M. and Matusik, W. and Yerazunis, W.},
- title = {Practical, Real-time Studio Matting using Dual Imagers},
- booktitle = {Eurographics Symposium on Rendering (EGSR)},
- year = 2006,
- month = jun,
- url = {https://www.merl.com/publications/TR2006-062}
- }
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- "Practical, Real-time Studio Matting using Dual Imagers", Eurographics Symposium on Rendering (EGSR), June 2006.
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MERL Contact:
Abstract:
This paper presents a practical system for capturing high-resolution video mattes using cameras that contain two imagers on one optical axis. The dual imagers capture registered frames that differ only by defocus or polarization at pixels corresponding to special background gray-screens. This system eliminates color spill and other drawbacks of blue-screen matting while preserving many of its desirable properties (e.g., unassisted, real-time, natural illumination) over more recent methods, and achieving higher precision output for Bayer-filter digital cameras. Because two imagers capture more information than one, we are able to automatically process scenes that would require manual retouching with blue-screen matting.
The dual-imager system successfully pulls mattes for scenes containing this hair, liquids, glass and reflective objects; mirror reflections produce incorrect results. We show result comparions for these scenes against blue-screen matting and describe materials and patterns for building a capture system.
Related News & Events
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NEWS EGSR 2006: publication by William Yerazunis and others Date: June 26, 2006
Where: Eurographics Symposium on Rendering (EGSR)
MERL Contact: William S. Yerazunis
Research Area: Data AnalyticsBrief- The paper "Practical, Real-time Studio Matting using Dual Imagers" by McGuire, M., Matusik, W. and Yerazunis, W. was presented at the Eurographics Symposium on Rendering (EGSR).